[электронный ресурс] // ULR: http://blog.britishmuseum.org/2014/10/16/5-digital-megatrends-towards-the-museum-of-the-future/ (дата обращения 19.10.2014).
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[электронный ресурс] // ULR: http://www.digitalmeetsculture.net/article/british-museum-and-samsungs-digital-discovery-centre/ (дата обращения 14.03.2014).
[электронный ресурс] // ULR: http://blog.warhol.org/museum/more-than-a-museum/ (дата обращения 14.04.2015).
Why has it taken so long to make computers work for the museum sector? And why are museums still having some of the same conversations about digital technology that they began back in the late 1960s? Does there continue to be a basic ‘incompatibility’ between the practice of the museum and the functions of the computer that explains this disconnect? Drawing upon an impressive range of professional and theoretical sources, this book offers one of the first substantial histories of museum computing. Its ambitious narrative attempts to explain a series of essential tensions between curatorship and the digital realm. Ultimately, it reveals how through the emergence of standards, increased coordination, and celebration (rather than fearing) of the ‘virtual’, the sector has experienced a broadening of participation, a widening of creative horizons and, ultimately, has helped to define a new cultural role for museums. Having confronted and understood its past, what emerges is a museum transformed – rescripted, re calibrated, rewritten, reorganised.
The Digital Museum is not for techies, but for anyone who cares about the future of museums and the impact of technology on our lives and institutions. The revolution in communications technology has created a landscape that was inconceivable a generation ago. How will the 21st century museum respond? Twenty-five authors, leading thinkers in the fields of technology and museums, lead us through this exciting and rapidly changing terrain, exploring the impact of new technology on all aspects of museum operations, from interpretation to conservation. Topics range from the use of handheld devices, websites and digital games to open source technology and real-time learning. The book highlights how new technologies can enhance the traditional museum mission while also allowing museums to become laboratories for the tools of digital discourse. Introduction by author and filmmaker Selma Thomas.